Photos

Photos The photographs are back - full sized and uncompressed favourites from the NAS arranged into several galleries for your viewing pleasure. More will be selected and uploaded as time goes by. There are no claims as to the awesomeness of these pitures, nor - I think - is there any overriding theme. But I like them and I hope that you do too.

Eighties TV

Werent the 80s grandHere you go Andy. Children's TV in the 80s. Lasers had been invented, electronics were getting big (at least the boxes that went 'bing' were) and the main TV channels in England were devoted to broadcasting peerless cool from 3:30pm till 6:00pm. When it was time for the news. And when I say "main" I mean BBC 1. And then, after a while, ITV 1. Which was the only ITV channel then. Here you will find He-Man, Thundercats, the A-Team, Bravestar, CHiPs, Grange Hill and more wonderful memories. Assuming you were alive to have them in the first place.

A Blast from the Past

Secession Written in assembly and C/C++ over the final year of my degree, Secession started as an experiment to draw triangles quickly. But once you can draw a triangle, you can draw anything, so the sights were raised to create a 3D space flight combat simulator that was both fun ans realistic in a way that the competition of the time was not. The AI was not scripted, but fuzzy logic which genuinely reacted to the environment, understanding threats, allies, charges, objectives, damage, heirachy and mood. The potential number of craft fielded was intended to be epic - the game engine could run with hundreds of craft in battle at once from fighters all the way through to capital ships, moons and asteroids. Intended to be believable, it is set in the not-too distant future when humankind, though now in space, has not yet left the solar system. Explore the universe and download the game here.


 
Joe Waller © 2012